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20190125174725.0 |
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|b(PDF)
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|a20170911d2017 k y0engb50 b
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0
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|aeng
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|agb
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|aak z 000yy
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1
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|aGlobal VR gaming market |b[e-book]|e2017-2021|f[TechNavio]
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210 |
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|a[London]|cTechNavio|d2017.
|
215 |
1
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|a72 p.|cill., tables.
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300 |
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|aSingle user license (限申購者使用,請洽圖書館).
|
300 |
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|aIncludes appendix.
|
300 |
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|aType of file: PDF
|
555 |
11
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|a虛擬現實遊戲 (VR遊戲)的全球市場|e2017-2021年|zchi
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606 |
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|aDigital electronics.|2lc
|
606 |
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|aDigital media.|2lc
|
606 |
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|aEntertainment|xComputer simulation.|2lc
|
606 |
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|aComputer games.|2lc
|
680 |
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|aTK7888|b.G56
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712 |
02
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|aTechNavio|c(Infiniti Research Ltd.)
|
801 |
0
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|atw|b台經院|c20170911|gAACR2
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856 |
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|uhttps://library.tier.org.tw/EBOOK(備存)/Global VR gaming market 2017-2021_V004796.pdf|xe-book(PDF)|2http
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